状态模式

  • 定义:当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类

状态模式

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//上下文
class Context {
/**
* @type {State} A reference to the current state of the Context.
*/
private state: State;

constructor(state: State) {
this.transitionTo(state);
}

/**
* The Context allows changing the State object at runtime.
*/
// 需要提供一个改变状态的函数
public transitionTo(state: State): void {
console.log(`Context: Transition to ${(<any>state).constructor.name}.`);
this.state = state;
this.state.setContext(this);
}

/**
* The Context delegates part of its behavior to the current State object.
*/
public request1(): void {
this.state.handle1();
}

public request2(): void {
this.state.handle2();
}
}
//状态基类
abstract class State {
protected context: Context;

public setContext(context: Context) {
this.context = context;
}

public abstract handle1(): void;

public abstract handle2(): void;
}
// 实现状态类
class ConcreteStateA extends State {
public handle1(): void {
console.log('ConcreteStateA handles request1.');
console.log('ConcreteStateA wants to change the state of the context.');
// 使用上下文切换当前状态
this.context.transitionTo(new ConcreteStateB());
}

public handle2(): void {
console.log('ConcreteStateA handles request2.');
}
}

class ConcreteStateB extends State {
public handle1(): void {
console.log('ConcreteStateB handles request1.');
}

public handle2(): void {
console.log('ConcreteStateB handles request2.');
console.log('ConcreteStateB wants to change the state of the context.');
this.context.transitionTo(new ConcreteStateA());
}
}

//使用
const context = new Context(new ConcreteStateA());
context.request1();
context.request2();
  • 缺点:如果状态机很少,或者很少改变,不适合该模式